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Much of it is pulled from Japanese folklore, especially the enemies that are made up of Yokai and other demons. What makes Pocky & Rocky Reshrined stand out is the fact that it’s a chaotic run-and-gun shooter set against a mostly cute, sometimes serene, other times dark backdrop. Newly added is the ability to tap the projectile button for a special attack ability and hold the defense button for a shield or similar power. The various characters have different attacks, but you’ve essentially got the four face buttons: auto-firing projectiles, a defensive sweep, a diving dodge, and your limited-use special attack. Not a twin-stick shooter like Smash T.V., but one where you both walk and point your dude with the same directional buttons like Ikari Warriors.
If you’ve never played Pocky & Rocky, it’s a top-down shooter.
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No, you can’t just play through Free Play and unlock her, you have to play the Story Mode again.
#Pocky and rocky 2 rpg for free
Woof.Įven when you do beat Story Mode, only four of the characters are unlocked for Free Play, with the fifth being locked behind beating the Story Mode a second time. Instead, you can collect 10,000 coins, but after actually finishing Story Mode, I had collected around 2,000. You actually don’t have to wait to finish Story Mode. I planned on playing this with my husband, but I guess I’m almost thankful that our schedules didn’t align, because it would have been a bummer to have to wait. Pocky & Rocky feels so quintessentially co-op, that if you’ve visited my apartment on more than one occasion, chances are high that I’ve forced you to play it with me. The depth of my bafflement is immeasurable. That’s strange, but what’s really bizarre is that Pocky & Rocky Reshrined has its co-op locked behind having to beat the entirely single-player “story” mode. Neither felt as enjoyable as co-op games, but that’s partially because Pocky & Rocky With Becky was entirely single-player. I’m pretty happy about that because I felt like the sequels lost a bit of their pop. That is to say, it doesn’t borrow from Pocky & Rocky 2, and mercifully ignores Pocky & Rocky With Becky. I should also specify that Pocky & Rocky Reshrined lifts the mechanics from Pocky & Rocky. The point is that the first two levels may convince you that you’re playing a remake, as they feature many of the same beats and bosses, but after that, it’s mostly new. It’s told like a child’s storybook, so it is definitely mocking me. It feels like it shouldn’t be complicated, but I got tremendously lost somewhere along the way. It diverges after the second level, where the Black Mantle reveals itself, and then we get into some screwball plot about time travel. All the “Nopino Goblins” have gone berzerk again ( Pocky & Rocky technically being the follow-up to the arcade game Kiki Kaikai), and Rocky the Raccoon (actually a Tanuki) asks shrine priestess Pocky to help figure out why. In fact, the opening cutscene is practically a repeat of the opening to Pocky & Rocky. Pocky & Rocky Reshrined ( PS4, Nintendo Switch ) Thankfully, we’ve now gotten exactly that, but while Wild Guns Reloaded and Ninja Saviors: Return of the Warriors were “enhanced remasters,” Pocky & Rocky Reshrined is more of a sequel.
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I was afraid that the need to license from Taito would be a barrier, however. After seeing the success with those titles (at least from a critical perspective, I don’t know how they did sales-wise), I was hopeful that they’d revisit one of my favorites: Pocky & Rocky. It’s amazing to me that they’ve not only taken the time to port games like Wild Guns and Ninja Warriors, but they’ve gone to the effort of giving them upgrades courtesy of Tengo Project. Natsume had some great games that were overlooked on the SNES, at least here in the west. All partner characters can temporarily combine with Pocky when she casts her magic, each providing a different benefit.It’s about damned time. These include Bomber Bob (Takuan) and Little Ninja (Shinobi) from the offset, with the additional characters Tengy, Scarecrow, Digger and Ottobot unlocked as the game progresses. Pocky (Sayo in the Japanese version) can now be joined with various partners beyond just Rocky (Manuke). The game's plot revolves around a kidnapped princess, abducted by demons led by a character named Impy. Natsume published the game in the US and Japan, and the European release was handled by Ocean Software. Kiki Kaikai: Nazo no Kuro Mantle), Pocky & Rocky 2 was released in Japan, the US and Europe. In Japan the game is known as Kiki Kaikai: Tsukiyozoushi (roughly, "Mysterious Ghost World: Tome of Moonlit Night").
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Pocky & Rocky 2 is a top-down shoot 'em up from Natsume and part of their Kiki Kaikai series of shmups with a cartoonish youkai twist.